A packed bar at night. The bartender slides a fresh beer across the counter while regulars drink, laugh and argue behind him.

Every regular wants something different. The taps are flowing, the clock is bleeding out, and the whole bar is looking at you.

Coming soon to Steam

Read the room. Pull the taps. Survive the rush.

Pourhouse is a bartending game about the ninety seconds before everything falls apart. Orders stack up. Patience runs out. Somebody always wants one more.

A busy saloon at peak rush. Six patrons wait along the bar with patience meters draining while the bartender serves a beer. Score 408 against a goal of 350.

The Tavern

It gets loud
in here.

Every patron has a patience meter, a temper, and an order. Let one run dry and they walk. Keep them happy and the tips keep coming.

How it plays

01

Beat the clock

A shift is a timer, a score, and a bar full of people who all want serving first. Miss the goal and the night is a bust. Hit it and the next one gets harder.

02

Then beat the expert

Clearing a level is the easy part. Every shift keeps a second, harder target and remembers your personal best, so there is always a reason to pour it again.

03

Learn the regulars

Some customers tip big. Some nurse one drink all night. And some, as the game puts it, just don't know when to quit.

The trailer

First look

▶ Trailer in production

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Screens

Inside the bar

Pourhouse key art: the bartender presents a full glass of beer to a crowded bar.

The developer

One person. One bar.
Every last pixel.

Pourhouse is built solo by Bruno Franchini. No studio, no publisher, no team. Just a game about a very bad night behind a very busy bar.