Beat the clock
A shift is a timer, a score, and a bar full of people who all want serving first. Miss the goal and the night is a bust. Hit it and the next one gets harder.
Every regular wants something different. The taps are flowing, the clock is bleeding out, and the whole bar is looking at you.
Pourhouse is a bartending game about the ninety seconds before everything falls apart. Orders stack up. Patience runs out. Somebody always wants one more.
The Tavern
Every patron has a patience meter, a temper, and an order. Let one run dry and they walk. Keep them happy and the tips keep coming.
How it plays
A shift is a timer, a score, and a bar full of people who all want serving first. Miss the goal and the night is a bust. Hit it and the next one gets harder.
Clearing a level is the easy part. Every shift keeps a second, harder target and remembers your personal best, so there is always a reason to pour it again.
Some customers tip big. Some nurse one drink all night. And some, as the game puts it, just don't know when to quit.
The trailer
▶ Trailer in production
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The developer
One person. One bar.
Every last pixel.
Pourhouse is built solo by Bruno Franchini. No studio, no publisher, no team. Just a game about a very bad night behind a very busy bar.