Fact sheet
| Title | Pourhouse |
|---|---|
| Tagline | Last call is your call |
| Developer | Bruno Franchini, solo developer |
| Publisher | Self-published |
| Platform | PC, via Steam |
| Release | To be announced |
| Genre | Arcade time-management / bartending |
| Price | To be announced |
| Website | pourhousegame.com |
| Press contact | Contact details coming shortly |
Description
Short (one line)
A fast, chaotic pixel-art bartending game about surviving the rush before last call.
Medium (50 words)
Pourhouse is an arcade bartending game where every patron has an order, a temper, and a patience meter that is already running out. Read the room, pull the taps, and hit your number before the clock does. Then come back and beat the expert score. Built entirely by one person.
Long
Pourhouse is a game about the ninety seconds before everything falls apart.
You are behind the bar. Orders stack up faster than you can pour them. Every customer has a patience meter draining in real time, and every one of them wants something different: the regular who tips big, the one who nurses a single drink all night, and the one who genuinely does not know when to quit.
Clear the shift by hitting your score goal. Then discover the game keeps a second, harder target, remembers your personal best, and quietly dares you to run it again.
Pourhouse is designed, drawn, coded and scored by Bruno Franchini, working alone.
Screenshots
Permissions
You are free to record, stream and monetise video of Pourhouse, including on YouTube, Twitch and any similar platform. Assets on this page may be reproduced in articles, videos and thumbnails covering the game.
Please credit the developer as "Bruno Franchini". Link back to pourhousegame.com.
Pourhouse and the Pourhouse logo are trademarks of Bruno Franchini.